WorkspaceAnime Auto Battlers
Active Project

Anime Auto Battlers

An anime auto-battling experience where players summon characters, build teams, evolve units, and progress through automated battles.

Active
Role
Solo / Lead Developer
Status
Active
Stack
Luau, Roblox Studio, DataStores, Client-server systems, UI
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Overview

Anime Auto Battlers is my main ongoing project and the largest technical system I have built so far. It connects combat, progression, character management, summoning, inventory, data persistence, UI, and multiple gameplay modes in one architecture.

Systems built

Auto-battle engineCharacter frameworkAbility systemsEvolution systemsSummoning systemsLuck systemsShop systemsTitle systemsInventory systemsDataStore implementationCode redemptionPlayer progressionUI systemsBackend architecture

Engineering areas

Battle engine

Runs automated battles and manages characters, attacks, abilities, status changes, and battle progression.

Character and ability framework

Reusable foundations for adding characters, attacks, abilities, passives, effects, and progression behaviour.

Progression

Connects summoning, evolution, inventory, titles, shops, rewards, luck, and player progression.

Architecture

Backend and frontend systems built to stay maintainable as new units, mechanics, modes, and progression features arrive.